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Robin Toppo's Projects

basnet icon basnet

Code for CVPR 2019 paper. BASNet: Boundary-Aware Salient Object Detection

bloom-lib icon bloom-lib

Automatically exported from code.google.com/p/bloom-lib

darkflow icon darkflow

Translate darknet to tensorflow. Load trained weights, retrain/fine-tune using tensorflow, export constant graph def to mobile devices

depthmap_dataset icon depthmap_dataset

Python Blender script to generate random scene, depth map and corresponding Stereo images for machine learning.

glsl-optimizer icon glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

ml-agents icon ml-agents

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

models icon models

Models and examples built with TensorFlow

pymultiwii icon pymultiwii

pyMultiWii (forked from alduxvm) for Python 3.5+ and Cleanflight

pymultiwii-1 icon pymultiwii-1

MultiWii Serial Protocol (MSP) API to send and receive data from firmware using MSP

renderforcnn icon renderforcnn

Render for CNN: Viewpoint Estimation in Images Using CNNs Trained with Rendered 3D Model Views

renderpipeline icon renderpipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine

tensorflow icon tensorflow

An Open Source Machine Learning Framework for Everyone

thebookofshaders icon thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

util icon util

Various data structures and algorithms

webgl-globe icon webgl-globe

WebGL Globe is a platform for visualizing latitude longitude based information using WebGL.

webglshaders icon webglshaders

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

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