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Hello There 👋

I'm Reece Mackie (by the handle Rover656), a .NET Placement Software Engineer and 4th year Robert Gordon University student who is passionate about game development and tooling.

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Primary Languages

C# Java JavaScript TypeScript HTML5 CSS3

Other Languages

These are languages I have used in the past or am learning.

C C++ Go Lua PHP Python R Rust

Familiar Technologies

.Net Git GitHub CMake Docker Apache Nginx Electron.js NodeJS Next JS Unity OpenGL React TailwindCSS MongoDB MySQL MicrosoftSQLServer

Reece Mackie's Projects

clearance icon clearance

The source code to my Miz Jam 1 entry, Clearance. Written in 48 hours.

depth icon depth

A Website Theme called Depth

endercore icon endercore

Library mod used by EnderIO, EnderZoo, and others

enderio-art icon enderio-art

Art repo for EnderIO. Allows artists to work independently of the developers. Will be merged back closer to release.

fastnoisecompute icon fastnoisecompute

This is a library a port of FastNoise by Auburns implemented in Unity Compute shaders. I'm slowly adding the different noise types.

fnnlib icon fnnlib

The Friday Night Networking Library. Docs: https://rover656.github.io/FNNLib

forgegradle icon forgegradle

Minecraft mod development framework used by Forge and FML for the gradle build system

graphlib icon graphlib

A simple graph library that is generic but was designed for the use case of assembling block networks in Minecraft Mods

minecraftforge icon minecraftforge

Modifications to the Minecraft base files to assist in compatibility between mods.

mobplugin icon mobplugin

Entity AI & autospawn plugin for NukkitX servers

neat icon neat

Functional minimalistic Unit Frames for the modern Minecrafter

neoforge icon neoforge

Neo Modding API for Minecraft, based on Forge

ngine icon ngine

A C++ 17 library for producing 2D games.

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