Comments (3)
I looked into fixing this, it's a bit more involved
from worldsmith.
Doing it in the background would be a viable solution, and depending on how the rest of the Initial stuff works, could be done in parallel with parsing the kv files
from worldsmith.
After some debugging, the perf issue for this is not because it's looping through the VPK.
from worldsmith.
Related Issues (20)
- Improve the Asset Loading Screen during initial load HOT 2
- Create Data Objects should have the datadriven base class HOT 3
- AbilityActionCollection does not parse HOT 1
- Making a new addon creates it at [Drive]:\[AddonName]
- Trying to open a removed addon at start causes exception HOT 2
- Opening more than one project gives duplicate dockable forms HOT 3
- Parsing errors in npc_abilities_custom HOT 2
- Data Browser context menu - Override Unit does not work
- Implement About Page HOT 1
- AbilityActionEditor - New buttons don't work
- Error when messing with the AbilitySpecial values in the ActionEditor HOT 1
- The AbilityBehavior editor doesn't apply its settings HOT 1
- Parsing failure: unexpected '"' HOT 3
- Worldsmith cannot run without rhoyne.cloudapp.net:8010 being up HOT 2
- NullReference Exception in Node Editor
- Node Editor - Unhandled exception HOT 1
- files in VPK open empty text editors
- Ctrl+S in text editor saves project, not the actual file
- This doesn't appear to be your Dota 2 directory HOT 5
- Happen when trying to start lua scratchpad
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from worldsmith.