Comments (1)
I am just another developer and my opinion may differ from the one of @DHrpcs3. I guess the main goal of the first releases were bringing popularity to this emulator. From now on, there isn't much for end users to see. If someone lacks the skill to compile the code on his own, then he probably won't be able to help us either. Sounds harsh, I know, but we need to focus on the emulator, and not in releases and support for end-users. I will close this issue for now: Releases will eventually come at the appropriate time.
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Related Issues (20)
- [Feature request] Pause Emulation entry in Overlay menu HOT 2
- Bionic Commando Rearmed not rendering at 1080p, despite PARAM.sfo file saying otherwise HOT 4
- Mortal Kombat Komplete Edition Green Blood?
- [Feature request] Side by side 3d images are too small and too centered in ar glasses HOT 1
- Guncon3 Emulation Mapping HOT 5
- [Regression] LittleBigPlanet freezes / hangs. HOT 9
- [Regression] F1 Championship Edition (Missing audio) HOT 6
- Does not compile on Arch Linux with GCC 14.1 HOT 2
- Game booting process doesn't use all threads available when RPCS3 Scheduler is selected on Thread Scheduler settings (Linux specific)
- (Question) Why the XMB compilation takes so long? HOT 4
- (Question) Do you support parallel compilation? HOT 2
- (Question) Do you track the code coverage of the performance regression tests? HOT 1
- Puppeteer - Crashes using OpenGL HOT 1
- [NPEB01352] Deadly Premonition: Director's Cut - Segfault with OpenGL on Mesa HOT 4
- (Question) Why an unstable game is so heavy? HOT 1
- Star Wars: The Force Unleashed 2: Gets stuck in loading screen, after brand intros at game start-up
- RPCS3 Fatal Error when Stop [NPUB30320] X-Men with ReShade installed, Vulkan renderer HOT 3
- [Regression] [macOS] [Arm] Build: No longer compiles with Apple Clang HOT 1
- Kuroi UI stylesheet results in infinite loop and crash on any dialogue window HOT 2
- Metal Gear Solid 3 - Flicker cutscenes (Maybe MGS2 is affected as well)
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