Comments (11)
Also as the Initiative window uses the same bubble token label formats (i.e. PC/NPC/Visible), are these in scope as well?
Not in this change, in a future change
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Are map visibility/view labels also in scope of this feature as they seem to have the same bubble format as PC token labels? e.g.
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Also as the Initiative window uses the same bubble token label formats (i.e. PC/NPC/Visible), are these in scope as well?
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Please don't throw out the 3D with any changes.
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Please don't throw out the 3D with any changes.
The problem is the 3D versions are not suitable for these types of changes and I think being able to support people who have trouble reading the text trumps the bad 3d effect
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Please don't throw out the 3D with any changes.
You're probably one of those round-earthers.
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The problem is the 3D versions are not suitable for these types of changes and I think being able to support people who have trouble reading the text trumps the bad 3d effect
Or, you could increase the font size by a couple of points.
Or, you could increase the inset values by 1
Or, you could increase the contrast
Or, you could decrease the border radius
Or, you could increaae the font weight
Or, you could increase the font kerning
Or, you could render it in small caps
Or, you could add a drop shadow to the text
Or, you could alter the opacity of the specular highlights
You know, just a few possibilities to increae readability that maintain the 3D effect
You could even render them as buttons so that Aaah users get 3D and everyone else gets flat
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The problem is the 3D versions are not suitable for these types of changes and I think being able to support people who have trouble reading the text trumps the bad 3d effect
Or, you could increase the font size by a couple of points.
Tried this, then the background no longer looks like a 3d bubble as the image stretches
Or, you could increase the inset values by 1 Or,
This wouldn't help much and would run into the same problem as above
you could increase the contrast Or, you could decrease the border radius
This would require recreating the image, in the border-radius case it will have no benefit
Or, you could increaae the font weight Or, you could increase the font kerning Or, you could render it in small caps Or, you could add a drop shadow to the text
Or we could allow people to control the colours and font size they want to use
Or, you could alter the opacity of the specular highlights
What hilights?
You know, just a few possibilities to increae readability that maintain the 3D effect
You could even render them as buttons so that Aaah users get 3D and everyone else gets flat
Rendering them as buttons its not really a good option as they are not buttons, then you have things that look like they should be buttons but they are not.
I could add the ability to display them as is but then I will be inundated with requests to apply all the new configurable options to them. This will happen if they are rendered as buttons as well, which also couldn't be done.
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Or you could use my answer to everything. SVG.
Styled with themes everyone could be happy.
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Or you could use my answer to everything. SVG. Styled with themes everyone could be happy.
That would be a good solution if we were running in a browser, swing not so much as the library reads the SVG into a bit map with size specified at time of reading
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To be honest, I actually prefer that approach. If I can't read the label I can zoom in.
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Related Issues (20)
- [Bug]: onChangeSelection not triggering on hidden tabbed frames
- [Bug]: Update Token Property edits with "OK" button. HOT 1
- [Bug]: Update Token Property window to keep selected property in view when using Move Up and Move Down. HOT 1
- [Bug]: input() MTscript function not working on some locale settings
- [Feature]: ability to link bars to properties HOT 2
- [Feature]: Field for data storage on individual macros
- Cover VBL tooltip
- [Bug]: Token Opacity does not affect the token's States. HOT 3
- [Feature]: importData() function HOT 5
- [Feature]: Lock Player View HOT 1
- [Bug]: Setting Frame Rate Cap to 0 frazzles MapTool
- [Bug]: Chat background colour defaulting to theme
- [Feature]: Upgrade to Java 22
- [Feature]: Update to JavaFX 22 HOT 1
- [Feature]: Automaitcally copy Issues labes to PRs HOT 1
- [Feature]: Add presets for Map Labels and improve label support
- [Unit Tests]: Add Unit tests to code
- [Bug]: Adjust Grid tool inconsistent offsets
- [Feature]: New dark theme
- [Feature]: Dynamic UI font sizing
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