Comments (4)
Hi,
I'm afraid this won't work with Unity 4.6.3, the instructions and code are specific to Unity 5.
Can you upgrade to Unity 5?
Cheers.
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I'm closing the issue because I don't plan to support Unity 4.6.3. Please see if you can update.
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Hey Ricardo, thanks for the answer, but still I think you could help me a bit.
I made it work! I managed to compile and run successfully the app on a iPhone 5 iOS 7.1.
What I did:
- Deleted old CardboardSDK I downloaded from google
- Imported to the project your folder
- Build
- Added the CardboardSDK folder
- Fixed some compiler errors
But it is only rendering full screen one single camera (the middle camera I guess) I don't know what could be happening, but I suspect some stuff.
First, after I add the CardboardSDK folder into Classes folder inside xCode just like in the instructions, I find some errors (maybe related to the project being Unity 4.6). Two errors are corrected automatically (just using "fix" on xcode, both are casting related) the other 2 errors are a little tricky, one is related to the OpenGL version (the api can't be integer value) so I force the code to be GLES 2.0. The other error is with a function called ConvertToUnityScreenOrientation, it is not even related to your plugin, but I force it to set it landscape left.
I can't switch the project to Unity 5 because I'm using a mobile movie texture plugin that is not compatible with Unity 5. If could help me with this, I'll really appreciate.
Thanks!
Luis.
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Hey Luis,
I'm really sorry but these days I don't have much time to look into this. On first glance I wouldn't know what's the problem you're having. :-/
Best of lucks,
Ricardo
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