Comments (2)
There is an example project that makes it pretty clear. Also the code looks pretty clean and well written. I don't think documentation is needed!
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As @ddustin points out, there's both a "getting started" summary (https://github.com/rsms/peertalk#getting-started) as well as a complete demo suite ("Peertalk Example" is the OS X part and "Peertalk iOS Example" is the iOS part.)
Unfortunately the demo apps are using all features which makes the code size a fair bit larger than the absolute minimum. I'd recommend starting with building and playing with the demo apps and from there understand what's going on (read the code, which contains some amount of comments, as well as fairly readable objc message names.)
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Related Issues (20)
- PTUSBHub connectToDevice in main queue
- How to connect multi devices?
- using peertalk with with python binding HOT 2
- Cocoapods Not Updated HOT 2
- Mention in documentation that frame type must be >= 100? HOT 1
- visit website provided by http-server HOT 1
- Cannot initialize a variable of type 'PTExampleTextFrame *' (aka '_PTExampleTextFrame *') with an rvalue of type 'void *' HOT 1
- Tag master with a new version HOT 3
- Connect Ios App with Ubuntu OS HOT 6
- How to speed up data transferring?
- PTUSBHub failed to initialize: Error HOT 4
- Using PeerTalk without the protocol and channel component?
- Does this app require two-way communication? Can I only listen to data input? HOT 1
- run with usbmuxd HOT 1
- how can I transform files by Peertalk HOT 1
- Use too much memory HOT 1
- PeerTalk with Arduino HOT 5
- Can I use Peertalk to send message between iPhone and iPad?
- Status of the library HOT 1
- send/receive with apple lightning - USB(OTG) to Arduino device HOT 5
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