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retailcoder avatar retailcoder commented on June 1, 2024

Hi, thanks for the feedback! Rubberduck does not process code files every time you bring up a toolwindow; instead, it parses the project and keeps its own internal representation of the code in memory, making the data available to all features at once.
You can trigger a parse of your project by clicking the "Refresh" link in the Code Inspections or Code Explorer toolwindows; they will be empty until a parse happens.
You can also trigger a reparse/refresh by clicking the "refresh" button (circle arrows) on any Rubberduck toolwindow, or the one on the Rubberduck command bar (the button has a caption that should say "ready"), or using the Ctrl+` hotkey (you can configure hotkeys in the settings dialog).
It's important that Rubberduck's internal representation of the code 100% exactly matches what's in the editor whenever Rubberduck needs to make changes to the code; that's why a lot of commands are disabled when a module was modified since the previous parse/refresh; whenever Rubberduck makes a modification, it will automatically reprocess the affected modules, but the VBE does not tell us about changes occurring in the editor, so refreshing has to be a manual operation (this will change in v3 though).
Hope it helps, don't hesitate to ask any questions you might have about anything Rubberduck!

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Greedquest avatar Greedquest commented on June 1, 2024

Isn't the default for refresh ctrl + ' not `

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