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iOS Testing help wanted about just_audio HOT 8 CLOSED

ryanheise avatar ryanheise commented on July 4, 2024 2
iOS Testing help wanted

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Comments (8)

viniciuszani avatar viniciuszani commented on July 4, 2024 2

Tested read from file from iOS with mp3 files and it works as expected.
One disclaimer: the AVPlayer apparently can't play files without an extension (.mp3). Be sure to add it when saving files locally to be played.

Models where tests were conducted:

  • iPhone 6s (iOS 13.3.1)
  • iPhone 11 (OS 13.3.1)
  • iPhone X (OS 13.3.1)

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snaeji avatar snaeji commented on July 4, 2024 1

I have been using this player and testing for two types on iOS:

  • Mp3 files from url (Works great)
  • HLS live streams with 2 hours seeking window (Small issues)

The issues regarding the HLS live stream are that the duration and position are negative values. I have some Swift code that i use to check for a sliding window, will try to convert it to objective-C or share it in an issue.

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codeeuser avatar codeeuser commented on July 4, 2024

I am using iOS. I found sound from assets is not working.

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ryanheise avatar ryanheise commented on July 4, 2024

Thanks @codeeuser , if you encounter a bug, I would suggest opening a new issue / bug report, supplying information such as the error logs and example code used to reproduce the bug.

Can you confirm whether anything did work?

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MickaelHrndz avatar MickaelHrndz commented on July 4, 2024

Hello,

Audio streaming from URL is not working on an iPhone 4s with iOS 9.3.6. Just_audio doesn't output any message. Audio_service is wrapped around it but also tried with an AudioPlayer by itself. I have the wifi turned on.

On an iPhone 5 (iOS 10.3.1) simulator, XCode raises these errors :

Undefined symbol: _FlutterMethodNotImplemented
Undefined symbol: _FlutterEndOfEventStream
Undefined symbol: _OBJC_CLASS_$_FlutterEventChannel
Undefined symbol: _OBJC_CLASS_$_FlutterCallbackCache
Undefined symbol: _OBJC_CLASS_$_FlutterEngine
Undefined symbol: _OBJC_CLASS_$_FlutterMethodChannel

There is also a number of warnings. Here is a screenshot : https://imgur.com/a/PteK1Zx

On iPhone 5s (iOS 10.3.1) simulator (and iPhones above), it works fine. I couldn't try a 4s simulator.

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suragch avatar suragch commented on July 4, 2024

What is the status on this? The lack of confirmed iOS support is the one thing that is making me hesitate to switch to this library.

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ryanheise avatar ryanheise commented on July 4, 2024

I will close this issue as there have since been several feature-specific issues opened for iOS, and I will be able to handle any remaining issues in this fashion. Thank you to those who helped testing the very first version of just_audio!

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github-actions avatar github-actions commented on July 4, 2024

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs, or use StackOverflow if you need help with just_audio.

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