Comments (10)
Swift Example:
player = AVPlayer.init(playerItem: playerItem)
player.automaticallyWaitsToMinimizeStalling = false
Obj-C Example:
_player = [[AVPlayer alloc] initWithPlayerItem:playerItem];
_player.automaticallyWaitsToMinimizeStalling = false;
Should be where the player item is init
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I would consider adding an iOS-specific option, with the current behaviour being the default.
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Yeah even if it is added as a option that would be great. It helps a lot with loading remote audio files quicker on iOS.
I have used this to reduce some urls which take 10+ seconds to start playing down to 3 seconds to start playing the audio file.
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I have made a PR that implements this feature. Can you try it out on my branch? @YaarPatandarAA
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Notice that you need to call this method AFTER setting the url, or else the AVPlayer
instance in iOS native will be null before you set this option, rendering it useless
from just_audio.
@Camerash Although I haven't used this method yet, I believe it should still be useful in the spirit of @YaarPatandarAA 's example code if you call it after calling setUrl
but without awaiting the result of setUrl
.
Another way to make the code more robust could be to allow this method to be called before setUrl
. On the iOS side, define a new boolean field to store the set value of this flag, and conditionally, if setUrl
has already completed (by inspecting the state), set the automaticallyWaitsToMinimizeStalling
property on the player. Then in the iOS implementation of setUrl
, if the flag has been set, then set the automaticallyWaitsToMinimizeStalling
property on the player. That way, automaticallyWaitsToMinimizeStalling
will either happen immediately if called after setUrl
has completed, or it will just record it effectively as pending and will be processed on the next setUrl
.
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@ryanheise I have implemented your suggestion to make the feature more robust 🙏
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@Camerash works like a charm. Grabbed it from you branch and tried it out.
@ryanheise can we please get this implemented. I would like to use this in my app.
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Thanks @Camerash , I have now merged this PR and it is published in version 0.1.1. @YaarPatandarAA please feel welcome to reopen if the released version does not work.
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This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs, or use StackOverflow if you need help with just_audio.
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Related Issues (20)
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- 22 kHz mono mp3s have wrong duration and seek behavior HOT 7
- Error during file preparation on Android 6 when playing MP3 files: "setConfig(1 .mp3.decoder, ConfigPriority(0x6f800002)) ERROR: Undefined(0x80001001)" HOT 2
- Error during file preparation on Android 6 when playing MP3 files HOT 4
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- Compile WEB release plugin dosent work HOT 6
- Sound is not played on iOS 17.5.1 in background HOT 2
- PlatformException(561017449, The operation couldn't be completed. (OSStatus error 561017449.), null, null) 👉 IOS HOT 2
- Support rxdart 0.28.0
- PlatformException(561017449, The operation couldn't be completed. (OSStatus error 561017449.), null, null) //IOS BUG HOT 2
- Incorrect AudioPlayer Position data on Android HOT 1
- Command failed for android_media_AudioSystem_error_callback: -32, AudioFlinger server died & AudioPolicyService server died. HOT 1
- Error when streaming on iOS or MacOS HOT 1
- AudioSource.uri does not set dynamically headers HOT 1
- Pause ,Stop or any other functions not working while play function called HOT 1
- No longer maintained packages in the readme HOT 2
- sound cuts out HOT 1
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