Giter Site home page Giter Site logo

saber2pr / 2048-typescript-cocoscreator Goto Github PK

View Code? Open in Web Editor NEW
17.0 3.0 14.0 429 KB

:rocket: A 2048 Canvas Game.

Home Page: https://saber2pr.top/MyWeb/build/2048/

License: MIT License

TypeScript 47.33% JavaScript 52.67%
cocos cocos-creator typescript game 2048 2048-game

2048-typescript-cocoscreator's Introduction

2048-typescript-cocoscreator

动画部分采用ezaction 动画库

size: 683 KB

用 typescript 写的 2048,creator 版本 2.0 点击预览

核心代码

/*
 * @Author: AK-12
 * @Date: 2018-11-02 17:06:17
 * @Last Modified by: AK-12
 * @Last Modified time: 2018-11-10 10:37:55
 */
import {
  transformArray,
  visitArray,
  alterArray,
  moreFunc,
  toInt,
  PointList,
  fillArraySuper,
  fillArray,
  hasTwiceSuper
} from './MathVec'
/**
 *一维数组与合并偏差
 *
 * @interface ArrAndDelta
 */
interface ArrAndDelta {
  arr: number[]
  delta: number[]
}
/**
 *二维数组与合并偏差
 *
 * @interface MapAndDelta
 */
interface MapAndDelta {
  map: number[][]
  delta: number[][]
}
/**
 *矩阵合并算法
 *
 * 单例类
 * @export
 * @class Data
 */
export default class Data {
  private constructor() {}
  static instance: Data
  static getInstance(): Data {
    this.instance = !!this.instance ? this.instance : new Data()
    return this.instance
  }
  private map: Array<Array<number>>
  private __map: Array<Array<number>>
  private updateTimes: number
  private __updateTimes: number
  private maxValue: number
  private hasNext: boolean
  /**
   *初始化矩阵数据
   *
   * @param {number} size 方阵边长
   * @param {number} [maxValue=2048] 数字最大值
   * @memberof Data
   */
  public init(size: number, maxValue: number = 2048): Data {
    this.updateTimes = 0
    this.__updateTimes = 0
    this.maxValue = maxValue
    this.map = fillArraySuper(0, {
      raw: size,
      col: size
    })
    this.__map = fillArraySuper(0, {
      raw: size,
      col: size
    })
    return this
  }
  /**
   *当前矩阵
   *
   * @readonly
   * @type {number[][]}
   * @memberof Data
   */
  get data(): number[][] {
    return this.map
  }
  /**
   *得到updateTimes增量
   *
   * @readonly
   * @type {number}
   * @memberof Data
   */
  get updateValue(): number {
    return this.updateTimes - this.__updateTimes
  }
  /**
   *分数
   *
   * @readonly
   * @type {number}
   * @memberof Data
   */
  get score(): number {
    return this.updateTimes
  }
  /**
   *最大值
   *
   * @readonly
   * @type {number}
   * @memberof Data
   */
  get MaxValue(): number {
    return this.maxValue
  }
  /**
   *检测数据是否变动
   *
   * @readonly
   * @type {boolean}
   * @memberof Data
   */
  get isChanged(): boolean {
    return this.__map.toString() !== this.map.toString()
  }
  /**
   *获取updateTimes状态
   *
   * @readonly
   * @type {boolean} 数字超过maxValue则返回true
   * @memberof Data
   */
  get result(): boolean {
    return Boolean(Math.abs(this.updateTimes) % 2)
  }
  /**
   *合并方向, 返回合并偏差二维数组
   *
   * @param {string} method
   * @param {number[][]} [arr=this.map]
   * @returns {Array<Array<number>>}
   * @memberof Data
   */
  public merge(
    method: string,
    arr: number[][] = this.map
  ): Array<Array<number>> {
    visitArray(this.map, (raw, col) => {
      this.__map[raw][col] = this.map[raw][col]
    })
    let delta: Array<Array<number>>
    switch (method) {
      case 'left':
        {
          let mapAndDelta = this.mergeSuper(arr, this.mergeLeft)
          this.map = mapAndDelta.map
          delta = mapAndDelta.delta
        }
        break
      case 'right':
        {
          let mapAndDelta = this.mergeSuper(arr, this.mergeRight)
          this.map = mapAndDelta.map
          delta = mapAndDelta.delta
        }
        break
      case 'up':
        {
          let mapAndDelta = this.mergeSuper(transformArray(arr), this.mergeLeft)
          delta = transformArray(mapAndDelta.delta)
          this.map = transformArray(mapAndDelta.map)
        }
        break
      case 'down':
        {
          let mapAndDelta = this.mergeSuper(
            transformArray(arr),
            this.mergeRight
          )
          delta = transformArray(mapAndDelta.delta)
          this.map = transformArray(mapAndDelta.map)
        }
        break
      default:
        throw new Error('Data merge method error')
    }
    return delta
  }
  /**
   *反转回调处理矩阵
   *
   * @private
   * @memberof Data
   */
  private mergeSuper = (
    arr: number[][],
    callback: (arr: number[]) => ArrAndDelta
  ): MapAndDelta => {
    let map: Array<Array<number>> = new Array<Array<number>>()
    let delta: Array<Array<number>> = new Array<Array<number>>()
    this.__updateTimes = this.updateTimes
    for (var raw of arr) {
      let arrAndDelta = callback(raw)
      map.push(arrAndDelta.arr)
      delta.push(arrAndDelta.delta)
    }
    return {
      map: map,
      delta: delta
    }
  }
  /**
   *检测矩阵数字是否都不为0, 若都不为0则返回true
   *
   * @readonly
   * @type {boolean}
   * @memberof Data
   */
  get isFull(): boolean {
    this.hasNext = false
    visitArray(this.map, (raw, col) => {
      if (this.map[raw][col] === 0) {
        this.hasNext = true
      }
    })
    return !this.hasNext
  }
  /**
   *检测矩阵是否存在相邻相同数字, 若存在则返回ture
   *
   * @readonly
   * @type {boolean}
   * @memberof Data
   */
  get hasTwice(): boolean {
    return hasTwiceSuper(this.map)
  }
  /**
   *随机位置添加元素
   *
   * @param {number} [times=1]
   * @returns {boolean} 返回true, 若没有空位则返回false
   * @memberof Data
   */
  public addRand(times: number = 1): boolean {
    let points = PointList()
    moreFunc(() => {
      visitArray(this.map, (raw, col) => {
        if (this.map[raw][col] === 0) {
          points.push({ x: raw, y: col })
          this.hasNext = true
        }
      })
      if (this.hasNext) {
        let index = toInt(Math.random() * points.length)
        alterArray(this.map, {
          raw: points[index].x,
          col: points[index].y,
          value: 2
        })
      }
    }, times)
    return this.hasNext
  }
  /**
   *向左合并
   *
   * @private
   * @memberof Data
   */
  private mergeLeft = (arr: number[]): ArrAndDelta => {
    let i, nextI, m
    let len = arr.length
    let delta = fillArray(0, arr.length)
    for (i = 0; i < len; i++) {
      nextI = -1
      for (m = i + 1; m < len; m++) {
        if (arr[m] !== 0) {
          nextI = m
          if (arr[i] === arr[m]) {
            delta[m] = m - i
          } else {
            if (arr[i] === 0) {
              delta[m] = m - i
            } else {
              delta[m] = m - i - 1
            }
          }
          break
        }
      }
      if (nextI !== -1) {
        if (arr[i] === 0) {
          arr[i] = arr[nextI]
          arr[nextI] = 0
          i -= 1
        } else if (arr[i] === arr[nextI]) {
          arr[i] = arr[i] * 2
          this.updateTimes =
            arr[i] < this.maxValue
              ? this.updateTimes + arr[i]
              : this.updateTimes + 1
          arr[nextI] = 0
        }
      }
    }
    return {
      arr: arr,
      delta: delta
    }
  }
  /**
   *向右合并
   *
   * @private
   * @memberof Data
   */
  private mergeRight = (arr: number[]): ArrAndDelta => {
    let arr_re = [...arr].reverse()
    let arrAndDelta = this.mergeLeft(arr_re)
    return {
      arr: [...arrAndDelta.arr].reverse(),
      delta: [...arrAndDelta.delta].reverse()
    }
  }
}

2048-typescript-cocoscreator's People

Contributors

saber2pr avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.