Comments (1)
I'm not planning to support compute shaders in HGSL, since the main purpose of HGSL is to easily write shaders for WebGL 2.0 and unfortunately Khronos Group has made a decision that they won't support compute shaders in future WebGL versions.
I'm waiting for the WebGPU era but for me it seems it will take like a decade for WebGPU to take over WebGL.
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Related Issues (8)
- Integer division results in TypeError HOT 1
- Keep Docs
- Using uniforms and prototype declaration causes `gl.INVALID_OPERATION` in Safari
- `hgsl.Types.Array` is not forced inside `hgsl.ShaderMain` HOT 3
- metapath embedding HOT 1
- logits HOT 1
- Compiling with current nightly (preview of haxe 5) does not work
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