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πŸ‘Ύ So many experiments, so little time.

Apps and tools

  • rmapbash – A Minecraft map renderer written in Rust. Can do orthographic or isometric views. My first and only Rust project!
  • cmapbash – Earlier version of my Minecraft map renderer written in C. My first and only C project!
  • jumbotron – A Minecraft plugin that sends an area of coloured pixels from the game to a physical LED matrix via Arduino. My first and only Java project!
  • terramap – A map renderer for Terraria, written in Python.
  • starseed – A map renderer (the only one I'm aware of) for the game Starseed Pilgrim. Python, with a web interface.
  • color-replacer – A shader for Unity to selectively replace colours based on hue and saturation.
  • neopixels – A web-based controller for a NeoPixels LED strip via Arduino.
  • 5eCharsheet – A character sheet app for D&D 5th edition, in React Native.
  • microscope – A web-based version of the Microscope RPG.
  • react-boilerplate – A starting template for React client-side apps.
  • react-typescript-boilerplate – A starting template for React client-side apps with TypeScript.
  • typescript-webpack-boilerplate – A starting template for non-React client-side apps, with TypeScript.
  • react-node-boilerplate – A starting template for React/NodeJS server/client apps.
  • react-node-typescript-boilerplate – Same as above, but with TypeScript.
  • osteomancer – Software and firmware for an IoT-enabled bone-casting divination device, made for the Stupid Shit Nobody Needs and Terrible Ideas Hackathon, Toronto Edition.
  • android-emoji-pidgin – A smiley theme for Pidgin/Adium, using emoji from Google/Android's Noto fonts.
  • colours-react – A web-based RGB / HSL colour picker. My first project in React.
  • shirecalendar – A Python library for parsing, manipulating, and displaying dates reckoned in the Shire calendar.
  • hardlivin – A website and various tools I created to help plan Hard Livin', a physical art installation / interactive board game.
  • borgil – An extensible IRC chatbot written in NodeJS.
  • election-contribs – A scraper and viewer for political contribution data from the Elections Canada website.

Games

You can download/play some of these on itch.io!

  • cocomud – CocoMUD, a graphical multiplayer text adventure in the form of a Discord bot, for TOJam 2021.
    • cocomud-map – A quick canvas animation mapping all player movement through the CocoMUD game world.
  • have-a-knife-day – Have a Knife Day! A first-person fighter made in Unity for TOJam 2020.
  • army-of-weirdos – A deck-based game for two players, with a wacky cast of characters. Made in Unity for Global Game Jam 2020, based on a bunch of cards I made out of cut-up cereal boxes when I was 11.
  • mechtoplasm – A tactical vaporwave robot battle game, made for Global Game Jam 2019.
  • frankenfighter – A free-for-all fighting game with detachable limbs, for TOJam 13.
  • battlethedead – A Battleship / House of the Dead mashup for Ludum Dare 41.
  • slimepatrol – A two-player space shooter / cleanup game using a whole lot of soft-body physics in GameMaker Studio 2.
  • tower-of-smack – A freestyle platform / fighting game made for TOJam 11. Did this one solo!
  • lowrezjam18 – A fighting game constrained to a 64x64 pixel grid.
  • swordsjs – A web-based game where you play a blacksmith, and can forge millions of different swords.
  • driving3d – A top-down driving game in Unity with slick lighting.
  • dotshooter – A mobile game in the spirit of Bust-A-Move. Unity.
  • ibex – A fighting game where the players are a couple of horny mountain goats.
  • beatshooter – A rhythm-based bullet hell space shooter.
  • droid – A 3D clone of the C64 game Paradroid, in Unity.
  • parahacker – A clone of the hacking minigame from Paradroid on a 64x64 pixel grid, written in vanilla Javascript with the HTML Canvas API, for LOWREZJAM 2016.
  • hacknslash – Overthrow Of The Goat, a hack'n'slash game made for TOJam 10.
  • friendly-labyrinth – A maze-running game made as a spontaneous collaboration for Global Game Jam 2015, my first game jam.
  • advengine-tdd – A text adventure / interactive fiction engine, written in Python, with an example ported from a Commodore 64 game.
  • roverchip-tdd – A grid-based puzzle game written in Python with pygame.

Art

  • bbgifs – A whole bunch of looping animation experiments in Processing.
  • synaesthesia – Processing sketches designed to respond to a MIDI controller.
  • circletree – Fun with warping and deforming circular grids. Processing.
  • maxify – A Peter Max-style pop art generator in Processing.
  • astrochart – A web-based astrological chart generator.
  • gameoflife-3d – A cinematic animation based on Conway's Game of Life, made in Unity.
  • gameoflife – A generator of 2D animations based on Conway's Game of Life, using Python and pygame.
  • bar-portrait – A quick web-based art project that turns images into a bunch of black bars.
  • kaleidoscope – A web-based kaleidoscope you can play with in real time.
  • rogueworld – A cities-and-roads map generator.

saltire's Projects

saltire doesn’t have any public repositories yet.

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