Name: Inhumanity Studios
Type: User
Company: INhumanity Arts
Bio: A Nigerian Digital Artist, Animator, Godot & Unity Dev, Blockchain Dev, Game-Finance, B.sc Finance.
I maintain web 3.0 libraries
Twitter: dystopiaO
Location: Internet Starttup
Blog: https://inhumanity-arts.itch.io/
Inhumanity Studios's Projects
Algorand integration in Godot
algodot multiplatform build scripts
A rusty sdk for Algorand.
Contains Helper Scripts for working on the Algorand Blockchain in python
Ad files for the dystopia app
It is an auto inking script that works with ImageMagick and Potrace
An X-platform utility tool developed on Golang, notifies about charging, discharging, and critically low battery state of the battery.
An awesome README template to jumpstart your projects!
This is a fully functioning Binance trading bot optimized for the Raspberry Pi Pico and MicroPythonthat measures the volatility of every coin on Binance and places trades with the highest gaining coins If you like this project consider donating though the Brave browser to allow me to continuously improve the script.
A web3 fame submitted as my game-up Africa Intermediate Assignment
A Nintendo 3DS Emulator
Open Source Movie
A Mobile & PC frontend for the Dystopia project built in Godot Game Enginve Version 3 & 4.
Fast Example-based Image Synthesis and Style Transfer
First MEGA-ACE Hackathon
Godot Engine native module registering GDNative Video Decoders using the FFmpeg library for codecs (based on https://github.com/kidrigger/godot-videodecoder).
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
A zip file browser/decompressor written entirely in GDScript, for usage in the Godot game engine.
IPFS implementation in Godot Game Engine
Python support for Godot 🐍🐍🐍
Rust bindings for GDNative
Implementation of Rustube in Godot Engine.
An implementation of yt-dlp for Godot 4.x
Experimental GPT + Godot 4, Godot 3.5 integration
A small embeddable ipfs implementation
ROS package for Jiabaida BMS
Port of Facebook's LLaMA model in C/C++ with API implementation