Comments (1)
Event listeners are irrelevant to angle measuring.
It's important to understand when to do what. Your code creates a new measure entity on each Think, and prints the freshly created entity's angles. Starting to measure is asynchronous, it starts measuring in the next frame.
You'll want to create the required entities first, then use another function to start all - asynchronous from the creation.
Checking if the entities were already created is also important to make sure duplicate entities are not created.
Where, when and how to call these functions depends on your map.
function InitEntities()
{
if ( "hTimer" in this && hTimer )
return
hTimer <- VS.Timer( true, 0.5, Think ).weakref()
HPlayer <- VS.GetLocalPlayer().weakref()
HPlayerEye <- VS.CreateMeasure("").weakref()
}
function StartTimer()
{
VS.SetMeasure( HPlayerEye, HPlayer.GetName() )
// VS.OnTimer( hTimer, Think ) // can be used to change what function is called
EntFireByHandle( hTimer, "Enable" )
}
function Think()
{
printl( HPlayerEye.GetAngles() )
}
from vs_library.
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from vs_library.