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Using Moppy Control GUI about moppy2 HOT 3 CLOSED

sammy1am avatar sammy1am commented on June 8, 2024
Using Moppy Control GUI

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Comments (3)

NNNenov avatar NNNenov commented on June 8, 2024

Apologies, after thinking about it a bit more I think I understand how the mapper works;

  • you select the channel (and other options like note range) in the Condition section
  • Device Address is where you set which communication port device to route the data to, e.g. using multiple arduinos
  • Sub Address is where you define which floppy drive/device to send the data to
  • note is where you can do note operations,
    it would be nice to know what kind of code/functions are available to use in these fields, I noticed reading it can be set to random, but I don't know what code to use to do that.

That nullifies most of my earlier questions, but I still haven't figured out how the MIDI In feature works

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NNNenov avatar NNNenov commented on June 8, 2024

Ok, I apologise once again, I got MIDI In to work, I was just not configuring my DAW correctly.
So everything is working perfectly, thank you!

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Sammy1Am avatar Sammy1Am commented on June 8, 2024

Hey, no need to apologize, glad you got it working!

There's very light documentation on the wiki, but it could definitely be more in-depth.

it would be nice to know what kind of code/functions are available to use in these fields

It's Javascript, so any of the built-in Javascript functions are available. The only predefined bits available are c for channel, n for note (both from the MIDI file), and the nextRoundRobinSubAddress(n) function that's defined in MIDIScriptMapper.java.

You can add your own functions by defining them in MIDIScriptMapper.java. (You can also define them directly in the mapper box, but the code in that box is evaluated for every single MIDI event, so it might be a tad bit inefficient to continually redefine functions)

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