Comments (1)
I know Opengl place the camera behind the mesh and additionally render the back face.
In contrast, our rendering method shoots rays from the front to create depth and images for the back. So it shares the front and back masks.
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Related Issues (20)
- Troubleshooting issues with Model Training and Unexpected Results in Phase 1 HOT 4
- Memory Error HOT 6
- How to align 2K2K scans with SMPL-X? HOT 3
- dataset request HOT 3
- How to get 2K2K datasets keypoints file(.npy) ? HOT 3
- Question about keypoints
- Which version of SMPL-X models should I download HOT 2
- Training settings in phase1 and phase 2 HOT 1
- The problem of rendering
- Seek assitance HOT 3
- Training is ok, but there is a problem during inference HOT 2
- Getting a 3d model from a photo from behind HOT 2
- Rendering memory limit HOT 3
- Convert mesh to obj and texture file HOT 1
- down_normal_back_pred and down_normal_front_pred are black images HOT 1
- Reitrained model can not achieve very good quality HOT 8
- How to download RenderPeople dataset HOT 2
- numpy.linalg.LinAlgError: SVD did not converge HOT 3
- Output hand result is not good HOT 11
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