Comments (7)
Can you add some details? What driver version? Do you get any validation messages? Can you try running it through RenderDoc and see if it works there? I have tested on Win10 with an GTX980 and on Linux using an integrated IGP and both worked.
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Version driver 398.36 (last). I didn't receive messages about problems of validation. I will try RenderDoc later.
As a result it:
At the same time with the version from 6/9/2018, everything is good.
from vulkan-gltf-pbr.
Just updated to that driver version too and it works fine for me. Maybe the camera is just off? Should be easily visible in RenderDoc.
P.S. : Is this in debug or release mode?
from vulkan-gltf-pbr.
In any assembly. I have found one more similar situation, in an example of "skeletalanimation" from "vulkanExamples" occurs too most (a floor is visible, but there is no animated model), at the same time other examples work normally.
Magick...
from vulkan-gltf-pbr.
Then this may be a driver related problem. The shaders between this and the skeletal animation sample have some similarities.
from vulkan-gltf-pbr.
Yes, probably the problem was in the line jointMatrix [128]. After correction on 64 as in a shader, the model became visible. I will mean, thanks.
from vulkan-gltf-pbr.
Thanks for letting me know. I checked that in accidentally and only noticed because some models would no longer animated for me.
from vulkan-gltf-pbr.
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