Comments (5)
cmake -DLUA_INCLUDE_DIRS=path/to/lua/header/dir -DLUA_LIBRARY_DIRS=/abspath/to/lua/library/dir -DLUA_LIBRARIES=lualibname
e.g. my environment
download LuaJIT-2.0.4.zip
unzip to kaguya dir
cd LuaJIT-2.0.4/src
./msvcbuild.bat
cd ../../
mkdir build
cd build
cmake ../ -DLUA_INCLUDE_DIRS=LuaJIT-2.0.4/src -DLUA_LIBRARY_DIRS=D:\MyDocument\GitHub\kaguya\LuaJIT-2.0.4\src -DLUA_LIBRARIES=lua51 -G "Visual Studio 14 2015 Win64"
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Thanks, it works (I had to compile LuaJIT in x64 to match kaguya).
Edit : I may have done something wrong since I'm unable to start any executable I build (benchmark and test_runner), getting an error 0xc000007b
and a break inside ntdll.dll
.
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loaded lua51.dll is correct?
Maybe that program loaded another dll. In that case you need copy the DLL that you have compiled to working directory.
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Wow that was it, I'm so used to the pop up saying that X.dll is missing that I didn't even think of this.
Thanks again !
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I packed necessary Boost header files and Lua 5.3 with CMakeLists.txt, it works on Windows + Visual Studio 2010 without any extra dependency, hope this help: 4ker/kaguya at standalone.
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