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sbooth avatar sbooth commented on June 12, 2024

One alternative would be to use AudioDecoder and then calculate the duration using frameLength and sample rate.

However, it appears that Opus::Properties has a method lengthInMilliseconds() which is what you're after. I will update SFBOggOpusFile to use this property instead of length() which is just an alias for lengthInSeconds().

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sbooth avatar sbooth commented on June 12, 2024

Please try the code in #249 and see if it is more accurate.

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chess92 avatar chess92 commented on June 12, 2024

Just tested this and it works great! Thank you.

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