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NachtRaben avatar NachtRaben commented on July 20, 2024

I am actually noticing this behavior also.
Guild1: Playing song.
Guild2: Playing different song.
Execute "stop" in guild 1.
(this calls the AudioPlayers stopTrack() and clears the queue for that guild)
Guild1: Will stop playing the song and call its TrackStopEvent
Guild2: Will just become perpetually quiet until the next track starts or it is paused, unpaused.

Code is mostly based on the examples provided in this repo, only minor changes made.

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sedmelluq avatar sedmelluq commented on July 20, 2024

Discord bug: https://trello.com/c/fVzj57Pa/181-bot-disconnecting-from-an-audio-server-in-mutual-guild-stops-playback-in-current-voicechannel

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p0thi avatar p0thi commented on July 20, 2024

@sedmelluq Did they say anything about fixing it?

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sedmelluq avatar sedmelluq commented on July 20, 2024

I haven't personally discussed this with Discord developers. From what I can tell from that link is that it's not a very high priority issue for them.

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