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DerPopo avatar DerPopo commented on August 14, 2024 1

You can open the .obj file with strange UVs with notepad. Search for "# Faces" and create a new line before it and type "vt 0 0". If it doesn't look better, insert a second "vt 0 0" line.
It won't produce a perfect result but if it looks better, there's probably only a simple bug for me to fix.

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DerPopo avatar DerPopo commented on August 14, 2024

I'm not yet quite sure how to fix that bug but I'll see if I can fix it.

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joyello avatar joyello commented on August 14, 2024

I can confirm this!

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 avatar commented on August 14, 2024

Thanks that you're going to look into it! i really appreciate it! :)

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 avatar commented on August 14, 2024

hello. thank you for fixing the problem! it actually kinda fixed the problem expect some models are exporting the UV wrong and they look like this http://i.imgur.com/E2G3ldY.jpg but i'm really thankful that you sort of fixed this bug! :)

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DerPopo avatar DerPopo commented on August 14, 2024

It looks like the UV channels are offset somehow. What happens if you insert the line "vt 0 0" once or twice before the first line starting with "f " (and do that for all submeshes if there are multiple)?

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 avatar commented on August 14, 2024

Where do i put the line? (btw i forget to mention that i have no experience with coding/programming so i apologize if i don't understand some stuff)

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 avatar commented on August 14, 2024

Thanks! i tried it and it works! there is only one UV vertex that i got to move but that's not a problem.

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DerPopo avatar DerPopo commented on August 14, 2024

Then it's what I assumed. Thanks for your feedback so far! I will look into fixing it but I'm a bit busy right now.

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joyello avatar joyello commented on August 14, 2024

confirming the issue :)

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