Comments (2)
Each Sprite has one or two texture references. You can find the texture's file and path ids through "View Data", locate it in the asset list and export the texture as usual.
Plugins depend on an API which is still subject to change so almost every new release breaks them. Maybe I'll release it when it's in a near-final state though.
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The new API contains the plugin interface and a sample plugin.
from uabe.
Related Issues (20)
- Patch Failed
- Wine Plugins Error
- How do I edit sprites like with Texture2D HOT 2
- Problems with mesh HOT 1
- how to export combine mesh
- How to add a new unity version support
- UABE 3 doesn't support cmd ?
- UABE opening problem HOT 1
- Dave's House Remastered unopenable
- Is it possible to open .split files?
- DAE Mesh export plugin does not write vertex colors
- Font Export/Import HOT 1
- Font export/import/changing
- Virus detected
- No TextAsset Renaming
- Extracted Texture2D is broken
- Stuck at importing
- Visual Studio - Compilation Error HOT 1
- Viruses/Malware... HOT 1
- Failed to open file HOT 2
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from uabe.