Comments (8)
You can double click the MonoScript Base item in order to see the rest in View Data.
The thing you are probably searching for is a MonoBehaviour, which contains serialized game data. So far only viewing the raw dump in a hex editor and looking at the serializable fields in the according script allows you to interpret the game data (note that there is a part of Unity first and the game data begins after that).
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Thanks, but in details I see the same data as from a dump.
I'll try to find out. I look for just one string property.
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Found nothing in MonoBehavior. Have been searched by GameObject = BuildSettings in MonoBehavior fields.
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Have found item with type BuildSettings, but nothing useful yet.
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Is that serialized fields in screenshot?
Because I see sources and don't see this fields in them.
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Everything Unity stores in its bundles is serialized data, but there are Unity-specific and game-specific types.
You are probably looking for MonoBehaviours (in this case, the game's data begin with meshes).
If you want to find out which script a MonoBehaviour is for, just open the m_Script tree, [view asset] and Base and you'll see the name and assembly of the script.
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MonoBehaviours will be fully supported in the next release.
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How to extract monoscript in uabea?
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