Name: DrJ
Type: User
Company: Com2us
Bio: I have majored a computer engineering and I've been developing a game engine using modern graphics api (Vulkan, Metal, DX12)
Twitter: setimets
Location: Republic of Korea, Seoul.
DrJ's Projects
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Footprint management tool for files/directories. Support MD2/MD4/MD5/SHA1/SHA224/SHA256/SHA384/SHA512
embedded Crypto Lib including rsa sha1 sha256 md4 md5 and so on
FFmpeg auto generated unsafe bindings for C#/.NET and Mono.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
It's studying for software rendering.
A CMake toolchain file for iOS, watchOS and tvOS C/C++/Obj-C++ development
3D Game Engine
It just uses for study.
Minimalistic GUI library for OpenGL
Official Threading Building Blocks (TBB) GitHub repository. For Commercial Intel® TBB distribution, please click here: https://software.intel.com/en-us/tbb
Red Black Tree Practice by C++
A WebGL sculpting stuff.
Build a Jekyll blog in minutes, without touching the command line.