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Comments (6)

sh-khashimov avatar sh-khashimov commented on May 22, 2024

Unfortunately, there is no such as thing like accelerating and decelerating at any animation method.
However, you can try this solution:

extension SwiftFortuneWheel {
    func animate(withAcceleration acceleration: CGFloat, accelerationTimeInSecond: Int) {
        guard let animationDuration = CFTimeInterval(exactly: accelerationTimeInSecond*2) else { return }
        let fullRotationsUntilFinish = Int((15*acceleration).rounded(.down))
        self.startAnimating(finishIndex: 0, fullRotationsUntilFinish: fullRotationsUntilFinish, animationDuration: animationDuration, nil)
        let deadline = DispatchTime.now() + DispatchTimeInterval.seconds(accelerationTimeInSecond)
        DispatchQueue.main.asyncAfter(deadline: deadline) {
            self.startAnimating()
        }
    }
}

And in your startAnimating method:

fortuneWheel.animate(withAcceleration: 30, accelerationTimeInSecond: 4)

Try to play with variables, please let me know if it helped you.
Sorry if I don't understand you correctly. If you mean just a rotation speed, I will add this to the next release.

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delucamike avatar delucamike commented on May 22, 2024

Ok thanks. I'll look for the rotation speed in the next release.

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sh-khashimov avatar sh-khashimov commented on May 22, 2024

1.0.3 released.

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kishanbh avatar kishanbh commented on May 22, 2024

@sh-khashimov How can we adjust the speed of rotation when the wheel is in indefinite speed mode?

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sh-khashimov avatar sh-khashimov commented on May 22, 2024

@kishanbh

let speed: CGFloat = 10
fortuneWheel.startContinuousRotationAnimation(with: speed)

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kishanbh avatar kishanbh commented on May 22, 2024

@sh-khashimov thanks for the quick reply. Can we also adjust accelerating for the wheel? Because currently, I'm not seeing any difference if we increase or decrease the rotation speed.

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