Name: Sebastian Weiss
Type: User
Company: Disney Research Studios
Bio: Ph.D. student of computer science, now with Disney Research Studios, Zürich. Formerly with the Technical University of Munich.
Location: Zürich, Switzerland
Blog: https://sites.google.com/view/sebastian-weiss
Sebastian Weiss's Projects
Source code for "Learning Adaptive Sampling and Reconstruction for Volume Visualization"
A curated list of awesome neural radiance fields papers
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Project 1 for CS6491 Computer Graphics
CUDA Kernel Loader - dynamic kernel assembly and compilation
An expression template based linear algebra library running completely on the GPU using CUDA
Project 3 of CS6491: Morphing between two curves in 3D
A GPU accelerated error-bounded lossy compression for scientific data.
Differentiable Direct Volume Rendering - Source Code
Flow visualization tool
A simple logic solver performing the DPLL and Resolution algorithm
Fast Neural Representations for Direct Volume Rendering
Geometriebibliothek, parallel entwickelt zur Vorlesung Geometriekalküle an der TU München
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Project for the pro-seminar "Graph Drawing", implementing optimal crossing minimization
ImageMagick 7
Instant neural graphics primitives: lightning fast NeRF and more
Source code for the TVCG paper "Volumetric Isosurface Rendering with Deep Learning-Based Super-Resolution"
A collection of utilities and libraries for OpenCL in the jMonkeyEngine 3
A complete 3D game development suite written purely in Java.
Extremely Fast Compression algorithm
Matterport3D is a pretty awesome dataset for RGB-D machine learning tasks :)
Your Open Source Java OpenGL GUI. Interactive user interfaces for games or similar applications. LWJGL, JOGL, JME or Java2d rendering.
A small tool to create interesting pictures like a color explosion
Set of tools to generate procedural terrain, edit them, and add details like rocks, water and plants.
Tensors and Dynamic neural networks in Python with strong GPU acceleration
Fused Multi-layer-perceptrons in CUDA
Code and datasets for "Analytic Ray Splitting for Controlled Precision DVR", Sebastian Weiss and Rüdiger Westermann, EuroVis 2021.
A simple video editor written in java
Source code and data for "Correspondence-Free Material Reconstruction using Sparse Surface Constraints", CVPR 2020