Comments (3)
The same problem as Module, Make a tradeoff by yourself.
from gamesenselib.
Thanks for your suggestion!
There's a scenario that we must use such Reusable
system —— a game can be relaunched as a new game. In that case, I'm sorry this may a better way to handle that.
from gamesenselib.
maybe you dont like creating objects lol
from gamesenselib.
Related Issues (6)
- Use anyMatch instead HOT 1
- Use Predicate instead of Function<?, Boolean> HOT 2
- Type parameters for AbstractPlayer can be applied to AbstractGame HOT 1
- Consider using JetBrains annotations HOT 3
- 运行后会一直刷 [FINE] No subscribers registered for event class io.hikarilan.gamesenselib.events.flow.FlowPointerTransferEvent HOT 1
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