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shark926's Projects

asset-bundle-analyzer icon asset-bundle-analyzer

This tool extracts useful information from Unity asset bundles and stores the information in an SQLite database.

assetstudio icon assetstudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

boatattack icon boatattack

Demo Project using the Universal RP from Unity3D

generic-raymarch-unity icon generic-raymarch-unity

An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.

solarsystemsimulatorgame icon solarsystemsimulatorgame

A simulation of our Solar System and a game at the same time made mainly for educational purposes (it gives a good sense of the time and space scale of out Solar System). The planets the moon and the Space Crafts follow realistic (elliptical) orbits in phase space and the relative sizes of planets and moon are correct. For the orbital elements of the planets I used values according to the NASA planetary fact sheet. The radius of all planets and moon is increased by a factor of 30 to avoid floating point errors since the GPU internally is using single precision arithmetics. The planetary orbits are pre-computed at start time using a 4rth-order Runge-Kutta integrator. Specifically the 2nd Kepler-law (which is a differential equation) is solved for the values according to the Nasa Fact-Sheet for the planets of our solar system and the moon. The trajectories of the Space-Crafts are calculated at run time using a 2nd order Leapfrog Integrator with initial conditions based on user input and Earth's position and velocity at the time the Space Craft is launched. The goal of the game is to launch Space Crafts and complete the missions. Check out the video in the right for gameplay footage. Note that in order to play the game you need a mouse with a wheel. Programmed with C# and powered by Unity.

trianglebin icon trianglebin

Experimenting with how triangles are binned by the rasterizer

unitymrttest icon unitymrttest

A simple example of MRT (multi render targets) with Unity

urpgrabpass icon urpgrabpass

Replacement for GrabPass in Unity's Universal Render Pipeline (URP).

xxtea-c icon xxtea-c

XXTEA encryption algorithm library for C.

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