Giter Site home page Giter Site logo

Comments (8)

sharkyh20 avatar sharkyh20 commented on July 19, 2024

This is a bug generally due to having the SteamVR beta installed - right click SteamVR in the library -> Properties -> Betas and opt out with the drop down box.

from kinecttovr.

mcpedro99 avatar mcpedro99 commented on July 19, 2024

Actually I'm not in the SteamVR Beta, and even disabled the stupid Steam Home, but since you closed the Issue so quick I see you are not very interested in helping so I guess I will input the numbers manually in the config file

from kinecttovr.

sharkyh20 avatar sharkyh20 commented on July 19, 2024

Apologies, but that's what the issue has been so far, my bad. The discord is generally active and I can usually help better there - but I'm in classes around this time, so I may not be able to reply immediately
https://discord.gg/422qZtz

from kinecttovr.

mcpedro99 avatar mcpedro99 commented on July 19, 2024

So, the issue persists, no luck in making the position work, I was afraid it could be the Visual Studio being broken or something (idk I'm just trying anything at this point) and uninstalled the versions I had and installed it again but still get the same problem. Again, I am inputting the numbers manually in the KinectToVR.cfg and adjusting the rotation by moving my kinect (rotating it just the slightest make a huge difference inside the 3D space holy moly) and been using it this way, good free software btw congrats on that, but the problem is still there

from kinecttovr.

sharkyh20 avatar sharkyh20 commented on July 19, 2024

What VR Headset are you using, and are you using VR controllers or a gamepad? Also, the rotation numbers in the config file are in radians (You can convert degrees to their radian value by multiplying by pi, and dividing by 180. E.g. 90 degrees = 90pi/180 = 1.5708 rads). Instead of physically moving the kinect, you can change it in the config file until
we get the calibration with thumbsticks to work,

from kinecttovr.

mcpedro99 avatar mcpedro99 commented on July 19, 2024

Oh so that is why using even small numbers had such a huge difference in the rotation. I'm using the Oculus Rift and the Rift controllers, bought then 2 weeks ago, the Kinect is the 360, 2 cameras and good visibility and space ( almost 10 ft).
The only thing out of the normal is the visual studio, Microsoft site being super useful, it doesn't show the version you gave us to install in the front page , but I already had both 2010 and 2017 x64 installed, the problem is, I have newer versions, the 2010 I have installed is this one and the 2017 is this one
Do you believe there is a chance that the newer versions are to blame here? that is the only different thing in the hole setup here

from kinecttovr.

sharkyh20 avatar sharkyh20 commented on July 19, 2024

That might be the problem. You could try to uninstall those, and reinstall with the previous version, but unless Microsoft royally screwed up that set of distributables, they're designed to be backwards compatible. However, here's a couple other things to try too:
Running Steam and K2VR as admin
Reinstalling the InputEmulator
Verify integrity of SteamVR
Deleting the KinectToVR.cfg file in the folder

Also, make sure the SteamVR menu isn't open, as it freezes the trackers in place.
You aren't clicking down on the trigger in the void after enabling the checkbox?
Really odd that this is happening with the Rift, only been the MR headsets that have had this problem.

from kinecttovr.

mcpedro99 avatar mcpedro99 commented on July 19, 2024

Aaaanndd you were right, kinda unexpected, would never thought that the version of the driver would affect it so much, but yeah by uninstalling the recent versions of visual studios and installing the ones provided on the front page everything works correctly

from kinecttovr.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.