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Shaz_12345's Projects

a-go-server icon a-go-server

A server implemented in the GO Programming language

binctr icon binctr

Fully static, unprivileged, self-contained, containers as executable binaries.

blog icon blog

Building a blog with comments using Ruby on Rails is a foundational exercise I went through to learn more about the framework. Working together, both Ruby and Rails lend us a hand to generate a fairly simple MVC pattern built on top of a CRUD approach when working with dynamic data.

checkin icon checkin

Remote-friendly scrum without the annoying meetings.

college icon college

Repository of all my college modules and assignments

cssglitcheffect icon cssglitcheffect

An experimental glitch effect powered by CSS animations and the clip-path property. Inspired by the technique seen on the speakers page of the 404 conference.

discrete_math_notes icon discrete_math_notes

First Semester Discrete Mathematics lectures typed in LaTeX in note form for Second Year Trinity College students.

java-3d-renderer icon java-3d-renderer

Basic 3D rendering with orthographic projection, simple triangle rasterization, z-buffering and flat shading.

light-controlled-animation icon light-controlled-animation

This was a personal project I completed during my Summer Internship at Intel. I coded a light-sensor controlled animation using an Arduino Genuino board and Grove light sensor. I coded in C in the Arduno IDE and in Java in the Processing IDE. I used the Opentoonz software to create the very simple animation used in the project

low-poly-water-scene icon low-poly-water-scene

I followed a tutorial to create a Low-poly water and terrain scene using lwjl and OpenGl and java

maya-tools icon maya-tools

Tools created to help artists in the Maya environment using the Python language and the Maya API

nuke-toolengine icon nuke-toolengine

NUKE provides a function called “tool-sets” to insert node collections into your node graph. Unfortunately this works only on a single workstation and NUKE doesn’t provide functionality to share tool-sets among multiple artists in a network. I developed GUI Based Tools for Production in NUKE, how to develop GUI-based tools for production in NUKE. I then set up a clean plug-in structure. The to work efficiently the code is outsourced into multiple modules. Finally, you'll develop the core functionality and helper functions for the plug-in. I created this plugin by following a tutorial on Pluralsight

opengl-game-development icon opengl-game-development

This is a game created using OpenGl and Java. I followed a tutorial to create this game as this was a project to learn OpenGl.

python-projects icon python-projects

This is a folder containing my own personal projects coded in Python

react_exercise icon react_exercise

An Exercise app created using the Material UI Library created by Google and ReactJS & CSS

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