Comments (1)
I was able to confirm audio-only streaming and playback using the Example app of HaishinKit.swift. It's likely that the issue is on the Flutter side or within your app rather than on the HaishinKit side.
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Related Issues (20)
- Audio not transmitting after disconnected from Bluetooth HOT 1
- calling SRTConnection.performanceData results in a crash HOT 4
- MultiCam does not work in SwiftUI HOT 2
- VideoCodec still running after stream is close() HOT 9
- stream.videoCapture(for: 0)?.... is super slow HOT 1
- multiCamNotSupported when rotating to Selfie camera HOT 2
- [BUG] Updating NetStream.multiCamCaptureSettings.Mode doesn't work HOT 2
- [Crash] App crashes due to thread-safe issue of RTMPConnection.uri HOT 3
- running ios example with SRT does not work with srt-live-transmit
- It is very slow to rotate camera in PiP mode HOT 4
- MTHKView with many VideoEffects - preview is lagging HOT 5
- What happens when playing pure audio fails? We only did audio push-pull streaming, but we ran into problems playing it back. HOT 6
- When I closed the stream and then turned it back on, the log showed that it was connected, but frequent switching results in low transmission speed HOT 2
- Recording is broken if using an audio sample rate is set to 44.1 kHz HOT 1
- App audio performance issue HOT 3
- videoCodecErrorOccurred reason=failedToFlame(status: 0), description=The operation couldn’t be completed. (HaishinKit.IOVideoUnitError error 3.) HOT 2
- Metadata issue leading to out-of-sync audio after recording on server HOT 16
- RTMP: First AVC interframe has timestamp delta == 0
- CPU usage increases after SRT Playback ends HOT 1
- ReplayKit and multicam .audioMic issue HOT 6
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