Comments (6)
I didn't mean to mute audio.
Tell me details. iPhone6S? How long does it mute. lf.swift version.
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@shogo4405 the audio is fine, I want to know if I can mute the audio manually.
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@tomerhatav
OK. I understand. No feature.
But I think it is necessary. I will try to implement.
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I implemented it. 1634bde
rtmpStream.audioSettings = [
"muted": true, // if you want a mute audio.
]
I will release 0.3.2 soon.
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Thank you for your hard work @shogo4405 you are awesome!
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released 0.3.2
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Related Issues (20)
- The operation couldn’t be completed. (HaishinKit.IORecorder.Error error 3.) HOT 2
- Audio not transmitting after disconnected from Bluetooth HOT 1
- calling SRTConnection.performanceData results in a crash HOT 4
- MultiCam does not work in SwiftUI HOT 2
- VideoCodec still running after stream is close() HOT 9
- stream.videoCapture(for: 0)?.... is super slow HOT 1
- multiCamNotSupported when rotating to Selfie camera HOT 2
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- [Crash] App crashes due to thread-safe issue of RTMPConnection.uri HOT 3
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- It is very slow to rotate camera in PiP mode HOT 4
- MTHKView with many VideoEffects - preview is lagging HOT 5
- What happens when playing pure audio fails? We only did audio push-pull streaming, but we ran into problems playing it back. HOT 6
- When I closed the stream and then turned it back on, the log showed that it was connected, but frequent switching results in low transmission speed HOT 2
- Recording is broken if using an audio sample rate is set to 44.1 kHz HOT 1
- App audio performance issue HOT 3
- videoCodecErrorOccurred reason=failedToFlame(status: 0), description=The operation couldn’t be completed. (HaishinKit.IOVideoUnitError error 3.) HOT 2
- Metadata issue leading to out-of-sync audio after recording on server HOT 16
- RTMP: First AVC interframe has timestamp delta == 0
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