Comments (4)
I think my queries is same , can any body tell me how to implements/ integrate
custom renderer per object basis .
I have seen function has been provided , but how ?
-Matrixlnmi169
Original comment by [email protected]
on 2 Jun 2011 at 11:38
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Matrixlnmi169,
That is not possible right now as the renderer is Global. There can only be one Renderer and texture manager.
D
Original comment by [email protected]
on 4 Jun 2011 at 3:11
from min3d.
I got this working, by making the shared class non static and passing the
shared object around.
Original comment by [email protected]
on 18 Oct 2012 at 10:20
from min3d.
Could you show a code example of how you solved it?
Original comment by [email protected]
on 12 Feb 2013 at 11:44
from min3d.
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