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GoogleCodeExporter avatar GoogleCodeExporter commented on August 17, 2024
I think my queries is same , can any body tell me how to implements/ integrate 
custom renderer per object basis .
I have seen function has been provided , but how ?

-Matrixlnmi169

Original comment by [email protected] on 2 Jun 2011 at 11:38

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 17, 2024
Matrixlnmi169,

  That is not possible right now as the renderer is Global. There can only be one Renderer and texture manager.

D

Original comment by [email protected] on 4 Jun 2011 at 3:11

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 17, 2024
I got this working, by making the shared class non static and passing the 
shared object around.

Original comment by [email protected] on 18 Oct 2012 at 10:20

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 17, 2024
Could you show a code example of how you solved it?

Original comment by [email protected] on 12 Feb 2013 at 11:44

from min3d.

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