Comments (1)
Hello dude I solve that question chek:
@Override
public boolean onTouchEvent(MotionEvent event){
if (event.getAction() == MotionEvent.ACTION_DOWN)
{
touchedX = event.getX();
touchedY = event.getY();
} else if (event.getAction() == MotionEvent.ACTION_MOVE)
{
objModel.rotation().z -= (touchedX - event.getX())/2f;
objModel.rotation().x -= (touchedY - event.getY())/2f;
try {
float ok=spacing(event);
planePosition += (event.getY() - touchedY) * 0.01f;
if(planePosition <= maxScal){
objModel.scale().x = objModel.scale().y = objModel.scale().z = planePosition;
}else{
objModel.scale().x = objModel.scale().y = objModel.scale().z = 1f;
}
if(planePosition >= minScal){
objModel.scale().x = objModel.scale().y = objModel.scale().z = planePosition;
}else{
System.out.println("Se ha salido del rango");
objModel.scale().x = objModel.scale().y = objModel.scale().z = .1f;
}
} catch (Exception e) {
}
touchedX = event.getX();
touchedY = event.getY();
}
return true;
}
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
In other class where you call RenderActivity.java you need to put this code and
it works for me very well.
Original comment by [email protected]
on 1 May 2013 at 6:11
from min3d.
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