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GoogleCodeExporter avatar GoogleCodeExporter commented on July 18, 2024
Hello dude I solve that question chek:

@Override
    public boolean onTouchEvent(MotionEvent event){ 

        if (event.getAction() == MotionEvent.ACTION_DOWN)
        {

            touchedX = event.getX();
            touchedY = event.getY();


        } else if (event.getAction() == MotionEvent.ACTION_MOVE)
        {
            objModel.rotation().z -= (touchedX - event.getX())/2f;
            objModel.rotation().x -= (touchedY - event.getY())/2f;

            try {

                float ok=spacing(event);                
                planePosition += (event.getY() - touchedY) * 0.01f;



                if(planePosition <= maxScal){
                objModel.scale().x = objModel.scale().y = objModel.scale().z = planePosition;
                }else{
                    objModel.scale().x = objModel.scale().y = objModel.scale().z = 1f;
                }

                if(planePosition >= minScal){
                objModel.scale().x = objModel.scale().y = objModel.scale().z = planePosition;
                }else{                  
                    System.out.println("Se ha salido del rango");
                    objModel.scale().x = objModel.scale().y = objModel.scale().z = .1f;
                }               
            } catch (Exception e) {

            }



            touchedX = event.getX();
            touchedY = event.getY();


        }           
        return true;    
    }

    private float spacing(MotionEvent event) {
           float x = event.getX(0) - event.getX(1);
           float y = event.getY(0) - event.getY(1);
           return FloatMath.sqrt(x * x + y * y);
        }


In other class where you call RenderActivity.java you need to put this code and 
it works for me very well.

Original comment by [email protected] on 1 May 2013 at 6:11

from min3d.

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