Comments (32)
Can you send the resourcepack and your logs?
from citresewn.
sorry, where would the logs be? here's the pack:
MajPack.zip
from citresewn.
Have the resourcepack enabled and upload the contents of .minecraft/logs/latest.log
to something like pastebin
from citresewn.
here: https://pastebin.com/ngak9H26
from citresewn.
I think you sent me the wrong resourcepack, it doesnt have minecraft:optifine/cit/zeldastuff/charge.properties
.
Also, the problem is that the client doesn't have the enchantments registered when the resourcepack is loaded, it'll take a little longer to fix(probably after I close #19)
from citresewn.
ah, might have sent an older version, here:
MajPack.zip
and no rush, thanks for being willing to help :)
from citresewn.
That's the problem I also opend an issue. That's cause ecoenchants change the way of naming the items
from citresewn.
Also I tried to change the prefix to * CUSTOM NAME * but that's no fix so the only fix is removing ecoenchants. But that's not capable for me cause it's a payed plugin :D
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@SirSebi
Thanks! Good to know the cause for #25, but also there is a different issue, I'll add compatibility for the custom enchantments supplied by the server but it means the client will do it blindly because it cant know what plugins are in the server.
I'll probably turn the enchantment load error into a warning and make the item check not go through the client's enchantments registry.
from citresewn.
The issue here is this btw:
[22:02:31] [Worker-Main-10/ERROR]: Skipped CIT: Unknown enchantment minecraft:charge in MajPack -> minecraft:optifine/cit/zeldastuff/charge.properties
from citresewn.
Actually, although that was one of the issues I had, I believe the main issue was something else. Any item that has a enchant from the plugin seems to not work at all, even if the texture is based off of the item's name, enchants supplied by the plugin revert items to their original texture. I apologize if this is under the same fix.
from citresewn.
Yeah look at the issue I linked. It's because ecoenchants changes the data of the item from Name:'{"text":"CUSTOM MAME}' to Name:'{"extra":[{"text":"CUSTOM NAME"}],"text":""}'
because of that, the mod can't apply the cit
from citresewn.
No its not @SirSebi
from citresewn.
@RevengeLordOfMaj When checking the items it will use the client's registry to see if any enchantments match, I'll need to make it check the item's nbt for enchantments blindly without the client's registry
from citresewn.
In line 270 it uses something from vanilla EnchantmentHelper
which works great if both the server and the client have the same registry, the mod just needs to avoid that because sometimes the server might have something else.
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The issue here is this btw:
[22:02:31] [Worker-Main-10/ERROR]: Skipped CIT: Unknown enchantment minecraft:charge in MajPack -> minecraft:optifine/cit/zel
Apologies for this btw, while it is also a problem from similar origins, it is just a bit different from the one I just mentioned.
They'd be fixed together.
from citresewn.
Aight, ty :))
from citresewn.
So in my case its also not the problem that ecoenchants changes the way of naming items?
from citresewn.
No, I still believe that's a separate issue. I am not 100% sure that this plugin is the cause but something in your server caused the item you did the /data
on to have the extra json parts.
Here though it is very clearly about the custom enchantments themselves because the issue only happens with the enchants being present in the item.
from citresewn.
Fixed in v0.6.0
from citresewn.
from citresewn.
I tested the charge enchantment cit from your pack and it worked on my end, Imma need to see some files if something isnt working.
from citresewn.
looked at the charge one and it seemed to be working. Here's new log: https://pastebin.com/exh9d0bs
from citresewn.
oh and here's the nbt for the helmet just in case: https://pastebin.com/ukRuRqks
Might be too much data for it to handle?
from citresewn.
Can I see the properties
for the cit that isnt loading?
from citresewn.
type=item
items=minecraft:netherite_helmet
nbt.display.Name=ipattern:*Crystalite*
from citresewn.
Ah.. Yes, that's a different issue(probably also caused by EcoEnchants) that I'm afraid I cant help with right now with where the mod is at(without #31 being finished).
Have a read through #25 to see why and how you can make that cit work.
from citresewn.
Alr, ty :)
from citresewn.
oh and mb on the .properties one, the wildcards turned the name to italics
from citresewn.
No problem, I saw that. Still without the {
in the pattern, it will try to add the vanilla anvil json wrapper to the pattern. so you'd have to use {*Crystalite*}
for it to apply for now.
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aight, thanks again :)
from citresewn.
Fixed the json name issue in v0.7.0
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Related Issues (20)
- 1.21 support? HOT 3
- Eating animations confict HOT 1
- Could Animatica/AnimaticaReforged makes CIT Resewn unneeded? HOT 2
- Update to 1.21? HOT 1
- I'm having trouble figuring out how to specify custom NBT paths that include a list. HOT 2
- 1.21 update
- 1.20.4 not working with specific nbt tags HOT 2
- 1.19 not compatible with Sodium HOT 1
- Custom item textures not working HOT 2
- 1.21
- Enchantment glints don't appear when using this mod.
- 1.21 ???
- CIT textures not loading properly HOT 1
- low level of detail in the distance HOT 1
- 自行编译时报错
- 3d Model in item is doesn't work!!
- 1.21 port HOT 1
- Does anyone have Cit Ressewn defaults fabric 1.20.1? HOT 1
- CIT reswen not working on other players HOT 1
- Will the mod get an update to version 1.21? HOT 2
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