Related Issues (20)
- Modify compile_gbxmodel to not ignore errors if gbxmodel breaks the structure HOT 1
- get rid of fps_60_related
- Remove all tag hash related functionality in HaloHandler
- Consider reading tag header for tag type before trying the extension to avoid load errors
- Change exception handling to not catch everything
- Add data directory member to HekHandler
- Edit all compilation pipelines to utilize reclaimer.util.is_valid_ascii_name_str
- Look into lzx for Reach
- Move meta to hek conversion functionality to the definition objs
- Create OS -> vanilla convertors through definition objs
- Fix order of fields for lod node counts in mod2 tag. HOT 1
- Model compilation pipeline does not support shader permutations.
- Whipe garbage pointers from tags on load. HOT 1
- Write unit tests for vertex binormal and tangent generation HOT 1
- Sound tag extraction completely broken on some setups HOT 15
- Implement OGG encoding
- Compressed animation deserialization fails if there is scale data
- Replace all instances of tag definitions getting edited using numerical indices to desc_variant
- stubbs the zombie model detail cutoffs are backwards HOT 1
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