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Comments (2)

Simie avatar Simie commented on July 21, 2024

I'll take a look at the tooltip background next time I work on the mod.

As for the other suggestions...

a snapping key modifier even when in-game free-form is used or general default snapping is disabled.

Implementation would be tricky. The methods the mod detours are simply not invoked when the snapping toggle is disabled, so I'd need to start overriding methods all over the place which would seriously hinder compatibility with other mods.

addition key modifier to prevent snapping to default in-game grid < usability mostly at asset editor

Doesn't disable snapping on the toolbar do this?

additional snap to same road type

What do you mean by this?

track / rail snapping at asset editor is awful. (i know tracks are custom there but it`s no pillar mod! ;)
Not sure what you mean by this either. Do you mean the snapping added by the mod has problems, or the default snapping? If default, again not much I can do here.

toggle feature for modifier key "shift",

Double-tapping shift could toggle the feature. Nice idea.

select / copy / mirror / rotate features oO !
mouse hover + button for edit road / pillar height (at least for free/no collision road parts)

If only...

from precisionengineering.

dcbaby avatar dcbaby commented on July 21, 2024

additional snap to same road type

Example:
i have 2 ramps x(higher) & y(lower) over each other (only height is the difference) and i try to get the y-ramp.

snap always goto x (cause closer from angle) but i want get y. i could change road x to another type by upgrading and my suggestion would then ignore the other road and snap to ramp y finally.

understandable ?

a snapping key modifier even when in-game free-form is used or general default snapping is disabled.

oh damn, i forgot to mention snapping on angle only xD

from precisionengineering.

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