Comments (4)
Yea, sorry, haven't updated the formula yet, which requires a new release to be cut, which takes a bit of time but hope to have done soon. In the meantime, you could:
git clone --recursive https://github.com/simple2d/simple2d.git
, cdsimple2d/
make release
— to make the frameworksmake install-frameworks
— to install them- (optionally) Run
make ios
andmake tvos
to build and launch the test triangle for iOS and tvOS, respectively.
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Yup, I built from source in the end; one issue I stumbled on is that the Xcode projects were not looking for the Frameworks in the /usr/local/Frameworks directory
(I have seen the triangle in an iPhone sim ;-) ) + HW
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I just pushed some updates in 9833860 so that the example Xcode projects look for the Simple2D.framework in /usr/local/Frameworks/Simple2D
, instead of the source root as before. Hope that makes things a bit easier and more consistent with building desktop apps. Still have to publish a new release and update the Homebrew formula, but wanted to give an update in the meantime. Thanks!
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Just released 0.7.0 and updated the Homebrew tap. Frameworks will now get installed to /usr/local/Frameworks
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Related Issues (20)
- Anti-aliasing for S2D_DrawLine()?
- C++ build command is incorrect HOT 1
- Touch Support?
- simple2d on Mac HOT 6
- [QUESTION]: The possibility of a GUI API and file menu handling HOT 1
- How to keep previously rendered shapes? HOT 1
- 2d graphic app in C++
- libGL error / X Error of failed request: GLXBadContext
- [Problem]: OpenTTF stops opening font after 30 seconds. HOT 4
- [Support] Cmake package config support HOT 2
- issues compiling in XCode on macos m1
- building simple.c first code example in VC 2019 troubles HOT 2
- Export Simple2d Functions into DLL HOT 1
- text not working on MacOS HOT 3
- Cannot compile SDL on Raspberry Pi HOT 1
- compiling in codeblocks 20.03 the test auto.c returns these errors
- Image Load from a memory buffer HOT 1
- Header Guards
- Context parameters for update and render functions
- Corrupt text rendering HOT 3
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