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Sebastien Diot's Projects

apiparser icon apiparser

Parses Java *source code* to extract the public API.

common icon common

Common functionality, shared by most on BlockWithMe projects.

cwpack icon cwpack

An ANSI C encoder/decoder for the MessagePack serialization format / msgpack.org[C / Objective-C / Swift]

genericobject icon genericobject

*Multiple* different implementations of the GenericObject pattern

hacktors icon hacktors

Java application to demonstrate the use of JActors, and OSGi-based clustering, by immplementing a Hack-like game.

jsonnet icon jsonnet

A repo for my "generic" Jsonnet code, in particular a TSV parser, and "bigint" support

lessobjects icon lessobjects

A Java API that allows us to represent C-style bit-field structs and unions

libffi icon libffi

A portable foreign-function interface library.

longdb icon longdb

DB wrapper over multiple databases, with the goal of having a general "Cassandra" data-model, and use "long" as keys. It was made to see which DB would be appropriate for what task, in particular as embedded DB on the client side.

lua icon lua

The Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests. Report issues in the Lua mailing list https://www.lua.org/lua-l.html

luajit icon luajit

Mirror of the LuaJIT git repository

luamachine icon luamachine

Unreal Engine Plugin for Lua APIs implementation

maven icon maven

Will temporarily put my Maven artifacts here, until the are in Maven Central ...

meta icon meta

High-level representation of a IT infrastructure, from providers down to datatypes

moduleinit icon moduleinit

nim package that provides module/thread initialisation ordering

mpack icon mpack

MPack - A C encoder/decoder for the MessagePack serialization format / msgpack.org[C]

nimforue icon nimforue

Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

nimtemp icon nimtemp

Temp repo, just to debug some issue with "hash()" in "table"

unlua icon unlua

A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.

util icon util

This project contains "utility" code; common functionality, shared by most BlockWithMe projects.

yajl icon yajl

A fast streaming JSON parsing library in C. This variant uses BSDMake to build and includes various fixes and enhancements.

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