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kinnerapriyap avatar kinnerapriyap commented on September 14, 2024

Hey! I'd like to take this up, if that's okay.
What coeff of restitution should I use with the rubber bumper and ball?
I'm not sure what you mean about making the rubber bounce a preference, so if you could explain that out a little bit, it'd be great.

from pool.

sleddog avatar sleddog commented on September 14, 2024

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kinnerapriyap avatar kinnerapriyap commented on September 14, 2024

I put in a range up to 5 for bumperBounce (least to most bounce) because you've used such a range for the rest of the preferences. Do let me know if you'd like a different range.
Using KE loss as a preference was a complication, because it would need to account to negative cases also. This seemed like a better option in terms of bounce visualisation while selecting preferences.

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sleddog avatar sleddog commented on September 14, 2024

@kinnerapriyap brining over your comment from the closed PR:
"The angle if off because the velocity parallel to the bumper has no force on it and remains the same. The velocity perpendicular is reduced because of loss in kinetic energy due to collision. So since only one component of velocity changes, the angle changes. Do let me know if you want me to make any changes to it."

I think if the angle stayed the same (or wasn't as a pronounced change) and only the velocity changed would be best. If you want to continue this, can you reopen the PR and tweak this behavior?

Playing in real life the ball collisions with bumpers does cause an angle change based on speed but it is very minor.

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