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Drakulix avatar Drakulix commented on September 24, 2024

STENCIL_INDEX8 is in general not as widely supported as DEPTH24_STENCIL8, but might be more performant and safes us from accidentally doing expensive DEPTH-buffer operations.
But I guess we could easily fallback, since all we care for is having an 8-bit stencil buffer. But we would have to make sure, that we either never use the depth-test were we don't need to (hard) or never blit the depth buffer (easier).

from smithay.

ids1024 avatar ids1024 commented on September 24, 2024

In this case, both are supported, but you can't blit a STENCIL_INDEX8 to a DEPTH24_STENCIL8. Maybe that could be tested by doing a test glBlitFrameBuffer and seeing if it results in a GL error... I don't see a way to detect what the default framebuffer is using.

from smithay.

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