Comments (7)
I'm not a maintainer, but I am the one who commit that feature.
It definitely useful when project contains many assets, so why not.
I have plans to make some settings in Project Settings for this asset, so I think it would be usefull to toggle between scene full path and name.
from customtoolbar.
Thanks. I sent PR.
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@Team-on
@cqtd
Thank you guys for contributing!😊
I'm really happy that you like my repo and it's useful😎👌
I fixed this problem by separating scenes with the same name with folders
from customtoolbar.
Cool!
from customtoolbar.
I checked again this, but I still have same issue because most of asset stores the scene in '.../scenes' directory.
My scenes are placed such as Assets/Scenes/Main.unity
, Asset/Scenes/Bootstrap.unity
.
And most assets placed sample scenes at Assets/${{ Plugin Name }}/Example/Scenes/SampleScene.unity
from customtoolbar.
@cqtd
Hmmm so If you fixed this problem I'll merge your pull request
from customtoolbar.
Thanks. :D
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Related Issues (13)
- Unity 2019.1.6f1 HOT 3
- CustomToolbar
- Opening scene in read-only package! HOT 1
- It's impossible to set the framerate upper than 120 FPS HOT 7
- CONTRIBUTING.md HOT 2
- Exception after exiting the play mode HOT 4
- 2020.1.17f1 Unity Exception during Script Serialization
- Doesn't work in 2021. HOT 4
- Publish at Asset store? HOT 3
- Missing Release (Therefore no OpenUPM version) HOT 1
- ToolBarSceneSelection should check playmode change
- CustomToolbarSetting under UserSettings
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