smlu / blender-sith Goto Github PK
View Code? Open in Web Editor NEWBlender addon for games based on the Sith game engine.
License: Other
Blender addon for games based on the Sith game engine.
License: Other
I installed blender 3.0.1 on Linux Mint. I can install the addon, and I get this message:
Modules Installed (sith) from '/home/brian/Desktop/JK Stuff/sith.zip' into '/home/brian/.config/blender/3.0/scripts/addons'
Once it's installed, I see a note next to it that says "Upgrade to 2.8x required." But I already have 3.0.1.
When I try to enable it I get this message:
Traceback (most recent call last):
File "/usr/share/blender/scripts/modules/addon_utils.py", line 387, in enable
mod.register()
File "/home/brian/.config/blender/3.0/scripts/addons/sith/__init__.py", line 675, in register
bpy.types.INFO_MT_file_export.append(menu_func_export)
AttributeError: 'module' object has no attribute 'INFO_MT_file_export'
Any ideas? Thank you!
The addon doesn't install on 2.79. The page says for 2.79. Was this updated for a newer version? I tried a few later versions but none of them appear to be working. Please advise.
https://cdn.discordapp.com/attachments/881034839401328683/1151470094384373852/image.png
Hello Smlu, I send you a private message in GOG.com concerning Indy modding (HD 3do files) and .CND to .NDY conversion... But I'm here to report a bug, when I try to export "gen_ij.3do" and "gen_im.3do" (even if I don't modify the file). The error message is in the picture:
It's the same error for Indy in the minecar (gen_im.3do) but It work good for all others models.
Thanks for all your tools! (Sorry for my language: I'm french)
The add-on installs fine in the blender version 2.79 listed under requirements, but when trying to enable it in the Blender User Add-ons Preferences it throws up an error message and doesn't enable it.
Traceback (most recent call last):
File "/var/lib/snapd/snap/blender/20/2.79/scripts/modules/addon_utils.py", line 331, in enable
mod = __import__(module_name)
File "/home/retro/.config/blender/2.79/scripts/addons/ijim/__init__.py", line 50, in <module>
import ijim.model.model3doExporter as model3doExporter
File "/home/retro/.config/blender/2.79/scripts/addons/ijim/model/model3doExporter.py", line 13, in <module>
from .model3do import *
File "/home/retro/.config/blender/2.79/scripts/addons/ijim/model/model3do.py", line 61
self.material_idx: int = -1
^
SyntaxError: invalid syntax
Some exported KEY animations such as ib_stand2.key
, ib_rotate_left.key
and ib_rotate_right.key
are broken in the game due to interpolation issue. Could be reverse issue of #4
Some imported KEY animations such as ib_stand2.key
, ib_rotate_left.key
and ib_rotate_right.key
have some frames wrongly interpolated. Background of this issue: https://blender.stackexchange.com/questions/58866/keyframe-interpolation-instability/60560#60560
If there is keyframe which doesn't have all location or rotation axis keyed the exported animation will be wrong because non-keyed axis will have value 0.0
instead of values from previous frame.
Whenever I import any kind of Grim Fandango 3DO I am met with some sort of long error.
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