Comments (4)
This is intentional, if you wish to reload the ROM you can do it from the main window, under the File menu.
from mesen.
This is intentional, if you wish to reload the ROM you can do it from the main window, under the File menu.
I know I can. But now instead of using hotkey on the keyboard, I had to grab the mouse, switch the window, go trough menu, then click back on the debugger. Plus this change was non announced on the changelog, which I would consider breaking change.
from mesen.
Here is the commit that changed it... 43811ae
The reason it was changed was that it would cause the debugger to throw away changes when you had to reset/powercycle the game, which can make debugging and programming inside mesen a little tricky.
edit: there is a shortcut key option in the preferences for reloading the ROM, but I'm not sure if it's bound by default.
from mesen.
The reason it was changed was that it would cause the debugger to throw away changes when you had to reset/powercycle the game, which can make debugging and programming inside mesen a little tricky.
I respectfully disagree. From my perspective it makes researching/modifying existing ROM painful. What's the reasonable context to preserve local changes, if my ROM derives from the my own code? I'm not saying this should be reverted, but I really need an option or separate shortcut to work on my code. I wasted too much time debugging stale ROMs, because I forgot to reload it. I had to downgrade to previous version.
Shortcut requires to switch focus to main menu, which doesn't help much.
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Related Issues (20)
- 1
- [Feature Request] Debian Version
- D-Pad on Dualshock3 doesn't work
- NTSC and PAL Emulation
- macOS port?
- UI related bugs
- Ninja Gaiden 2 game crash HOT 8
- [Feature request] Export the Text Hooker characters values to a .tbl file
- Mesen crash when launch through Steam with Switch Pro Controller and Joy-con connected.
- Debugger causes Program and OS slowdown HOT 1
- Super KT-701 Mario 7 in 1 multicart (Mapper 52) problems
- "Show Memory Values" option in trace logger not showing expected values
- Ampersands in ROM filenames show as underline in start screen
- The "Automatically re-enable sprite limit" feature needs to be improved
- More keyboards at a time, having trouble with python script
- [Feature Request] Nuked-OPLL
- Pressing Rewind Freezes Frame Advance
- HD Pack: Display bug with sprites with background priority
- Debugger Breakpoints not saving correctly on Linux / Mono
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