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proofconstruction avatar proofconstruction commented on May 29, 2024 2

I don’t have a link, and I’m not sure what to look for.

What I mean is:

  1. We use a pipeline to create an image, just like we can now
  2. After the image is generated, we pass it through the CrumplePaperAugmentation to simulate rolling the paper into a ball, tearing it, etc.
  3. The result is very different than using the existing image pipeline to apply text to a picture of damaged paper, because the text does not deform in the same way the paper is.

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kwcckw avatar kwcckw commented on May 29, 2024

One much more sophisticated approach would be generating a 3D model (perhaps using Blender API?)

Interesting, or we can just use some damaged paper reference in paper phase?

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proofconstruction avatar proofconstruction commented on May 29, 2024

Interesting, or we can just use some damaged paper reference in paper phase?

Can you explain more what you mean?

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kwcckw avatar kwcckw commented on May 29, 2024

The most naive way would be to take some images of damaged paper and use these as the base image for existing pipelines

Actually i think this should be good enough, but how a 3D model can further improve the results? Do you have any related link on that?

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jboarman avatar jboarman commented on May 29, 2024

Before tacking the more complicated concepts in this issue, we might want to decompose the concepts into simpler techniques (like in #21) that we can evolve into more the complicated techniques that we'll need for fuller implementation needed for this issue.

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jboarman avatar jboarman commented on May 29, 2024

The mechanical deformations proposed here are good ones that should be independently proposed on a per-transform basis along with examples of the expected output. For now, I think we should allow issue #21 (single paper fold) to reach completion so that we can pivot accordingly at that point based on how that issue matures.

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