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jamiebrynes7 avatar jamiebrynes7 commented on June 11, 2024

Hey @No3371, sorry for the delayed response.

From what you've described it seems as if the manual_worker_connection_only option in the load balancing config does what you are looking for?

If this flag is set to true, it will signal the runtime not to start the workers itself and instead wait for you to start and connect them.

You can find an example in https://github.com/spatialos/gdk-for-unity/blob/master/default_launch.json#L37

Toggling this shouldn't require you to regenerate code, but only restart the deployment.

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No3371 avatar No3371 commented on June 11, 2024

OK, thanks for the info!
I've made a lot of issues 🤦 So I'm gonna just ask another question here: Is it possible to replace a managed worker with one running inside Unity Editor?

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jamiebrynes7 avatar jamiebrynes7 commented on June 11, 2024

Is it possible to replace a managed worker with one running inside Unity Editor?

You can use the spatial CLI to 'replace' a worker running in the cloud - https://documentation.improbable.io/spatialos-tools/docs/cli-reference#section-spatial-project-deployment-worker-replace 😄

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No3371 avatar No3371 commented on June 11, 2024

Thanks! I thought that command is starting a new process, didn't notice it's swapping 2 connected workers.

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