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Comments (8)

AtillaG1 avatar AtillaG1 commented on June 3, 2024 1

I can confirm this is happening, thats why I had to add the check if its dungeons, you spawn NPC on spawnpoint, otherwise it can be placed over the locked door, which you can unlock by killing this monster (impossible).
Back then Ive been told the spawn checks for not spawning outside of room, or in dead ends, but it never did.

from source-x.

Jhobean avatar Jhobean commented on June 3, 2024

You are certain aboit what you say? Its seem strange server can know there a wall. Maybe on old version there a bug and its always spawn near the spawn point?

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drk84 avatar drk84 commented on June 3, 2024

HMm i doubt the spawn gems ever checked the room shape

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DavideRei avatar DavideRei commented on June 3, 2024

You can try on 56d. If you are in a room the npc is created outside only if near the door and with the door open. I remember it like this since 2013.

Screenshot_2023-07-19-00-22-10-760_com android chrome

It's not a big deal, it's just that it was convenient.

from source-x.

Jhobean avatar Jhobean commented on June 3, 2024

X fork was in 2016. So the changelog you show is implemented on X.
When spawning, server choose a random position and verify if char is stuck.

But its possible new feature break a check....

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AtillaG1 avatar AtillaG1 commented on June 3, 2024

If anyone need im using alternative solution for the dungeons (r_dungeon) event needs to be on the region, until fixed. 😇

Placed inside the main NPC event

ON=@CREATE
IF (<SPAWNITEM>) && (<SPAWNITEM.REGION.ISEVENT.R_DUNGEON>) 
     P=<HOME>
ENDIF

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AtillaG1 avatar AtillaG1 commented on June 3, 2024

for me it seems like it works, if the NPC should be spawned outside the room you cant access, then its spawned directly on the spawn, correct?

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DavideRei avatar DavideRei commented on June 3, 2024

It works! Thank you!

from source-x.

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