Comments (1)
- since we have item quantity, we need to update the ItemButton to show the quantity when it's greater than 1, and to show the price only inside the shop, also the inventory should loop over all items searching for a similar item that it's quantity is smaller than it's maximum quantity then it increases it instead of adding it as a new item. we don't need to loop if the item's maximum quantity is equal 1.
from shotcaller-godot.
Related Issues (20)
- Add a godot intro slash screen HOT 1
- move transitions and main/pause menu to UI node
- intro screen / logo
- Gold became negative HOT 1
- Gold became negative HOT 1
- Some of pawns after respawn chilling on the base
- Need to rewrite leaders skill system
- fix minimap pan for all screen ratios
- improve goap system
- move skills cooldown out of process call HOT 1
- Move Minimap to ScrollContainer HOT 2
- improve godot tile system to increase fps HOT 1
- Not playable on case sensitive file system HOT 1
- canvas_modulate error godot 4 bug HOT 2
- same texture in framebuffer attachment godot 4 error
- FOW Light Only mode of CanvasItemMaterial godot 4 bug
- Item's sell button
- Non-Commercial License Why? Switch to Commercial Friendly MIT License HOT 2
- Can this work for Godot 4+ games with multiplayer and open world chunks? HOT 2
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from shotcaller-godot.