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Several problems about ccapture.js HOT 1 CLOSED

spite avatar spite commented on August 19, 2024
Several problems

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spite avatar spite commented on August 19, 2024

Hi, @Connum. Let's go step by step:

  • display: good catch, I've fixed it and it's updated on the repo
  • framerate: that option defines the framerate of the output capture, but the system will capture as fast as possible, until you call .stop() or the time limit set in timeLimit is reached. If you want to set a frame limit, you can take your framerate and calculate the time limit accordingly.
  • gif: that's up to gif.js, but i haven't had that problem. if you can post the code somewhere it can be run, i can take a look. I've also fixed the web worker script include on the site. Thanks for catching that one, too!

from ccapture.js.

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